![]() What the game does do quite well is get the player attached to their avatar, while posing the question: "What would I do if I were a cat?" There's no combat to speak of, and the game instead allows players to find and explore their inner kitties. In fairness, however, that doesn't really seem to be the point. Except mice, that is.ĬhatChat is deeper than one might expect, but don't necessarily expect multiple hours of entertainment. It also lends more weight to the notion that you can have an entertaining multiplayer experience that doesn't revolve around killing things. ![]() The game basically boils down some of the traditional pillars of an MMO into their core essences, and then wraps them in a framework that most folks can immediately understand. Some might interpret the game's humorous construction, delivery, and subject matter as a subtly backhanded commentary on the current state of mainstream MMOs, but for me, ChatChat's brilliance is in its simplicity. A lot of this is because much of the game's charm comes from discovering its various systems and the possible actions to take. It's distinctly unique, on top of being adorable.ĬhatChat's only instructions to the player are "be a cat." Players quickly name their randomly-generated feline avatar and then run around the world doing all sorts of cute cat-tivities.Īs with much of Cavanagh's work, ChatChat is much better experienced than described. His latest release is a free browser-based Flash multiplayer game called ChatChat. ![]() With highly-respected titles like VVVVVV, At a Distance, and Don’t Look Back already under his belt, Cavanagh's name is already synonymous with great indie games. And this time, he's made a social multiplayer game starring cats. ![]()
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